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Originally posted by:DDO oracle dosn't track population it tracks login detail- impossible to answer since DDO keeps account memberships secret.Since 1 person can login in 10 times in a day those number arre screwed, i would log in 5x a day more on DC's and crashes Which is very common with DDO. An i was on only once serve many people Famr TP and login across multiple servers.Account Detail is one thingLogin detail is a another, which DDO dosn't publish.Despite all of the above (which is true) since patterns don't likely change based on server, it's still completely irrelevant. Relative populations are still possible to determine from DDO oracle adequately. Originally posted by:Despite all of the above (which is true) since patterns don't likely change based on server, it's still completely irrelevant.
Relative populations are still possible to determine from DDO oracle adequately.If you assume an even distribution of the types of players and such, and even distribution of people with.' Issues'.You could assume multiple logins and alt-users would be even across the severs, and cancel out.A question could be raised on a low population server if people would then have more alts, OR be more cliqueish and so not need alts.
Rather immaterial though.Tangentially related would be this thread:www.ddo.comTake from it what you will.Though argo is all snobs.nod. doug-senpai ignores newbies, even with gifts of cards =P.
Originally posted by:Despite all of the above (which is true) since patterns don't likely change based on server, it's still completely irrelevant. Relative populations are still possible to determine from DDO oracle adequately.If you assume an even distribution of the types of players and such, and even distribution of people with.' Issues'.You could assume multiple logins and alt-users would be even across the severs, and cancel out.A question could be raised on a low population server if people would then have more alts, OR be more cliqueish and so not need alts.
Rather immaterial though.There comes a point in any statistical analysis at which the statistical likelihood of things balancing out breaks as the total number of incidents drops. Pretty sure DDO populations haven't dropped that low though. Says the one that is trolling.Disclaimer: the following is 80-proofed. At least that's what the bottle says.
=PWhen the number of logins per server are over 10,000, your 10 per day is just noise.it'd require 1,300 people to do it to be one of Sarlona's peaks. If it's that common, it's going to be that common, and so you can consider that for the others. Standard deviation and all that noise. If everyone logs in 10 per day, it's just a magnitude higher than the reflected reality.
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If only half do, then half do and likely on the others as well.It's really. Stats.With the exception of wayfinder languishing down at the 2k login/day average, the rest are at least 7,000 which should carry enough significance to have logins represent a viable sample size to reflext. Remember this isn't about actual population but RELATIVE population.Now, with the basic concept of math done, let's get to facts, or at least what inferences can be readily discerned.Yes. They do not release numbers.
There was a time that the API did let you know who logged in and when, on what chars, number of chars, and so number of accounts. Correlations were observed. Unless the closure of the API suddenly and diametrically changed the playerbase, that correlation should still exist. Originally posted by 'Cordovan, someone who knows more than a player's opinion:Without getting into too much detail about how we choose the recommended world, we haven't been rotating through the worlds in an automatic way. We look at the landscape and try to target various servers at various times depending on various needs and wants.
That may change in the future, perhaps, but if specific worlds have been neglected in the recommended world rotation, it is probably just due to the process.From this, you know they are adjusting the new player recommended server based on metrics. What metrics? Hmm, I'd imagine.population, playtime of population, accounts active.
Trying to bring attention to lower population servers, or servers with peak and dead times of extreme nature.Does it work? Well, looking at the population, er, sorry, THE LOGINS of servers that were default compared to their previous time, yes, yes it does drastically. That's amusing because of logins were in no way indicative of population then there should been no shift. It however follows, both in raise and in decline once default is shifted away.What else can be gleaned? Well, there's the order of default:Wayfinder, Ghallanda, Orien, Cannith, Sarlona, Orien.Now, excluding wayfinder as it's so often described as the German server that it's pretty much avoided by non-Germans and so invalid for this.This would imply Ghallanda, Orien, Cannith are servers with population 'issues'.Checking logins, once Orien got default its population soared, apparently passing the rest.Default was then changed back to orien, NOT ghallanda.If the dev isn't lying, this means Sarlona successfullly reached whatever goal it had.
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Ghallanda was passed over as not being needed (i.e. Its term as default sufficed).Arguements can be made if Orien is worst than Cannith, or they just were rotating in turn between two equally valid ones.Argonessan, Thelanis, Ghal and Khyber being entirely excluded (and sparking the dev reply) implies that they are happily situated by Turbine's metrics.What does this mean? Assuming the use the logic of 'attracted new players to low population servers' you can concludeHigh Pop: Argo, Thel, Khyber, GhalCurently Happy with Pop (High or under med): SarlonaLower than Happy: OrienForsaken: WayfinderUndetermined yet but was Low: CannithFunny part? That pretty much reflects logins by DDO Oracle.
In the middle of 2019, Activeworlds, Inc made changes to their server software configuration that cut off the ability for interactive tools to access the vast majority. Built on the architecture of Britvich's Worlds Chat beta, Active Worlds debuted in the form of. DV: 'It will be a distributed network, no servers.
Now stop sniping at Doug, sheesh, you DID say you buried the hatchet but you're obsessing more than a spurned lover. How the Beep am i trolling? I comment on a post i feel that i may be able to offer information. This argument is old and has been covered many times.
So who is really trolling?BTW. I still haven't forgotten how doug has insulted, be littled and frankly no matter what he will always be a troll in my view.
He insults and treats people with no respect and frankly is filled with hot air. I'm glad your trolling buddy is back, but really you two need to get a life.FACT.
ACCOUNT DETAIL IS ONE THINGTRACKING LOG IN can't give you an accurate view on Population detail because the numbers are bias, its about as accurate a political poll.SORRY its A Freaking fact and you can't break the argument that the numbers are BIASED. Originally posted by 'Cordovan, someone who knows more than a player's opinion:Without getting into too much detail about how we choose the recommended world, we haven't been rotating through the worlds in an automatic way. We look at the landscape and try to target various servers at various times depending on various needs and wants.
That may change in the future, perhaps, but if specific worlds have been neglected in the recommended world rotation, it is probably just due to the process.From this, you know they are adjusting the new player recommended server based on metrics. What metrics? Hmm, I'd imagine.population, playtime of population, accounts active. Trying to bring attention to lower population servers, or servers with peak and dead times of extreme nature.I didn't know any of this.
Thanks for the info. I guess they DO specifically try to balance the server populations (aside from Wayfinder). I wondered if random chance was enough to account for their relative par (aside from periodic jockeying for the top spot). I believe I will use this as my answer from now on:Turbine specifically directs new accounts to servers with lower populations, effectively maintaining all the servers reasonably equal over the long term except Wayfinder, the German server. Thus, the most populated server is not a reasonable criterion or valid metric for where to create your toons. Originally posted by:How the Beep am i trolling? I comment on a post i feel that i may be able to offer information.
This argument is old and has been covered many times. So who is really trolling?BTW. I still haven't forgotten how doug has insulted, be littled and frankly no matter what he will always be a troll in my view. He insults and treats people with no respect and frankly is filled with hot air. I'm glad your trolling buddy is back, but really you two need to get a life.How are you trolling? How about because I deal with your argument (and even specifically point out that the information is correct), while you attack me and ignore my argument. Originally posted by:FACT.
ACCOUNT DETAIL IS ONE THINGTRACKING LOG IN can't give you an accurate view on Population detail because the numbers are bias, its about as accurate a political poll.SORRY its A Freaking fact and you can't break the argument that the numbers are BIASED.Did you even read the preceding post by Voldeweenie? It clearly laid out that when a server is made the default, the number of logins/day increases thereafter until the default is shifted to another server. Since this is exactly what you would expect if the population of that server increased (as it ought to for the default server for new players), clearly tracking logins CAN give you an accurate view on RELATIVE populations. The fact that you can't see specific numbers of players is, as I said earlier, irrelevant to a post wherein one seeks the most populated server. Since it has been adequately demonstrated that logins correlate well with populations, it follows that the server with the most logins has the highest population.This fits well with the basic logic that says that people's behavior tends to be consistent and that with a large enough sample, variations tend to cancel out. Thus, the number of people on each server that login multiple times/day and the number of people who farm favor across all servers will tend to be similar enough from server to server to not affect the actual population to logins ratio.
That ratio is likely to be very similar from server to server unless there is some specific reason why the behavior of people on one server is different than the rest.If you would care to posit a conjecture as to why, for example, people on Sarlona would be more likely to login multiple times than people on Orien, I'd be interested to hear it.
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